Sat, 24/11/2012 - 14:51
If you were
like me during cataclysm you heavily invested in Pyrite Ore. With the
tantalizing hints that Epic gems might be prospected from the ore,
players went heavily into the red after liquidating their assets.
Kyparite ore is already shaping up to be very similar in investment
potential. It's used in purchasing patterns from the Klaxxi
quartermaster. It's also used to craft some of the 463 weapons such as
the Masterwork Phantasmal Hammer. Engineers can even use this ore to
craft a engineering mount (Depleted-Kyparium Rocket). Jewelcrafters
even have the option of prospecting these for gems. With a higher
percentage of Mid range gems being prospected overall.
question for investing is what will become of this ore? The odds are
very slim that it will be used for Epic Gems. The Cataclysm expansion
version of delivering epic gems encouraged players to run higher level
raids instead of just sitting in their home towns and prospecting for
profit. Many of the Professions are built to get players out to
invest time in leveling. Currently the only two major professions that
can be leveled to their maximum without stepping out into Pandaria is
Alchemy and Inscription. (technically engineering can be leveled to 600
without any need to enter Pandaria but the materials necessary are so
heinous that it isn't a useful part of the conversation for now).
With Ghost Iron ore hovering around the 2.5-3.0g mark on many servers,
it starts to look at being an option of investing some gold in
Kyparite ore for now. Keeping an eye on deals that might arrive, or
taking a larger effort to farm your own could become profitable in the
We do not know what other tricks and treats will be
brought on with future expansions, but planning ahead with picking up
deals on Kyparite ore can add to your coffers and your profits.
Mon, 24/09/2012 - 08:21
by Marcko from WoW Crusher
two years, Blizzard bestows upon us an expansion to the greatest MMORPG
on the planet. We receive endless updates, months of anticipation and
days of prognosticating all for that one magical moment when the servers
reset, and the game is changed forever.
But, three days in,
after power leveling through all the new content, checking out a dozen
new dungeons and failing to sleep more than a few hours, you realize
something... you’re flat broke.
You've spent too much gold
leveling "the new profession", buying out mats at ridiculous prices on
the Auction House. Or because Blizzard just came out with a new gold
sink, this certain epic mount for xx,xxx gold.
All that time
before the expansion and what were you doing? Reading blog posts,
watching videos, talking on forums, and rerunning old raids?
Not this time.
Mists of Pandaria Secrets is
every budding Panda's wet dream - a legendary gamer's quest to compile
the latest and greatest tips and strategies to dominating the upcoming
expansion and it's creator Hubert Richardson sent me a personal invite
to the Members Area for a quick look-see....
any standard, this project is MASSIVE and Hubert assures me that even
more content will be put up once Mists of Pandaria is launched and the
content starts trickling in.
Bear in mind that MoP Secrets is
currently at it's infancy stage - many aspects of the game cannot be
dealt with in it's entirety- but Hubert is doing a great job of
preparing novice and advanced players alike for the inevitable launch in
4 days time.
Presentation-wise, the writing style is accessible
and easy to read with vivid pictures and a clean and crisp user
interface. Navigating through the Members Area was a breeze.
the end of the day, no amount of showboating about your countless
achievements in the game can compensate for the lack of substance or a
failure to convey your knowledge to your target audience.
care if you are teaching someone about the finer points of Auction
House strategy or the little tweaks that can expedite the leveling
process. The content has to be cutting-edge, accessible and practical.
this regard, MoP Secrets is a true revelation. Hubert is zealously
focused on taking the tactics and strategies that made him one of the
best players in Cataclysm and making sure that it remains relevant
post-Mists of Pandaria.
I tried really hard but ultimately I
couldn't find anything I could realistically disagree with and actually
learned a thing or two myself. As a long-time player who has been
playing ever since Burning Crusade, I believe that speaks volumes about
I don't usually write guide
reviews - who wants to spend more money when they pay a monthly fee
already - but for the sheer amount of time you save and the
understanding of the game you will gain, you could do a lot worse than
giving this guide a look-see.
For a limited time only, Hubert is
opening the doors to the his Mists of Pandaria Secrets guide for a
special discounted price. He assures me that there will be more content
put up in the Members Area in the coming weeks/months/year whenever
Blizzard releases new content.
Sat, 18/08/2012 - 12:03
Here at JMTC
branch headquarters, we are always busy looking at strategies. Okay,
so not really because i do have a personal life. Exercising, going
out with friends and overall enjoying real life time as well as my
Warcraft gaming life.
Some strategies die a horrible death. With
Mists of Pandaria, Blacksmiths will lose a very lucrative rod creation
market. Leatherworkers and Blacksmiths will see changes in how they
craft PVP gear, armor patches and overall money making methods.
it's not quite time to put the old methods to bed just yet. Lets take
Jewelcrafting for instance. Every week I get someone who will ask me
"I have a Jewelcrafter, how do I make gold". Right from the start I
ask them "are you still doing your Elementium shuffle". If they
answer yes then we can discuss much more advanced methods including
flipping markets, low level cuts and prospecting. But if the answer is
no, then they have either abandoned or ignored the base of their
Elementium ore is hovering at the 1g
per ore. Remembering that players were making gold at 80g per stack,
this should be encouragement to keep into the market. Buying
Elementium, prospecting and cutting specific gems can still make a
profit. Now here is the catch to look at.
There will be a large
influx of players who want to use Elementium ore to level their
Jewelcrafting, Blacksmithing and even the brave player who levels and
Engineer. Where there seems to be a lot of Ore available now, this
will slowly dwindle as has every ore from previous expansions. This is
where continuing with the Elementium shuffle becomes important. But we
are going to add our own little twist for future investments.
the normal shuffle you prospect ore, transmute Carnelians into Inferno
Rubies, craft jewelry from the Hessonite, Nightstone, Jasper and
Alicite. Once you craft the jewelry you send to your favorite
disenchanter and rep the material rewards. A much more detailed
description is found in our archives here.
Zephyrite was always
the red headed step child of the shuffle. Never quite knowing what to
do with them, many players vendored them for whatever they could get.
Some would hold them back to list on days they were the main gem used
in the daily Jewelcrafting quests. We're going to expand the idea of
holding these gems back to all of the gems that are used in the
dailies. Yes, that's the Alicites, Hessonites, Nightstone and
Jaspers. Now you might ask why would I want to do this? Simply
put, we are banking on asset reduction as MOP matures. Players will
still look to level both Jewelcrafting and Enchanting. If Hypnotic
dust starts to rise, take 10 minutes to craft a few rings, send over
to the disenchanter and you have profits. If Hessonites start to raise
in demand, place some on the AH to sell. Even the dreaded Zephyrite
can become an investment.
There is a basis for this
technique. At the end of Wrath of the Lich King expansion, many of the
basic gems could be purchased dirt cheap. 25s was the normal price to
see for Sun Crystals and Huge Citrine. Now you can buy them for 7-8g on
many servers. And it will only increase as we get farther and farther
away from the Cataclysm expansion.
This also plays into my Zero
Balance Investment method I presented to you earlier. Taking the blue
gems, crafting to sell at a profit will pay for the longer term
investment of your other colors. You can even take some of the basic
gems and place them on the AH to sell, or craft your jewelry for
disenchantment. The object is to work out what will give you the most
profit vs your time used.
old techniques by just a little bit can place you in a better drivers
seat with your investments. And reap large profits at the beginning and
during the upcoming panda expansion.
Sun, 18/03/2012 - 12:20
I know it's kind of early, but I'm pretty excited about the next
expansion coming out this year. I'm ready to roll up a Pandaren
monk right now, actually, but one thing I'd like to do is make a
lot of gold when the expansion comes out, too.
It is most definitely not too early to ask about making a large
amount of WoW gold when Mists of Pandaria launches (probably in
time for Christmas this year). Nobody knows what crafting,
professions, and resources (herbs, minerals, etc.) are going to
look like between 525 and 600 skill level yet, but there are many
steps you can take now to prepare for a profitable future, using no
more than the professions that your characters have at this moment.
Just bear in mind that things can change rapidly and unexpectedly
when a new expansion hits the shelves. However, it is also one of
the moments in the game when a savvy virtual entrepreneur can make
a killing in the Auction House, whether or not they happen have a
Here are some of the best tips that I can offer at the moment.
Prepare for soaring demand for bags
Following an expansion, a large number of new characters are
always rolled up as millions of players try out the fresh, exciting
races that have become available to them. Draenei, blood elves,
worgen, goblins – all generated a lot of demand for “new character
gear”, and one of the most universally desired and purchased items
are large bags for new alts.
This means that tailors can expect to see a temporary but massive
demand for Embersilk Bags to outfit the several million new
Pandaren characters who will be rolled up across the world in the
week or two following the expansion's retail release. Stockpile the
materials needed to make these 22-slotters now, so that you will
not need to purchase Embersilk and Hypnotic Dust at inflated prices
during the release period.
Those who are not tailors can get in on the “bag craze” by
stockpiling Hypnotic Dust and Embersilk as well, but in this case,
to sell it as raw materials to tailors rather than to use it
directly. There will be plenty of tailors who will see a bit late
which way the market is turning, and will be willing to pay high
prices on materials in order to capture a slice of the profits for
Sell to those who cannot afford “Mists” prices
Mists of Pandaria will be introducing plenty of new level
90/profession level 600 items, including inscriptions,
enchantments, gems, and other enhancements for character equipment.
Obviously, you cannot arrange to make these in advance, prior to
the retail release, and fighting your way to 600 in your
character's professions will take too long to take full advantage
of the new expansion purchases.
Therefore, a good plan is to prepare to make desirable Cataclysm
enhancements. Older enchantments, after all, offer the same
benefits as the latest cutting edge enchantments, just at a toned
down level. Perhaps the latest enchantment offers +300 strength –
but at an immense price. There will be many people who will be
willing to pay a moderate amount to get +100 strength instead.
True, the enchantment is not as good as the latest equivalent, but
many people do not have tens of thousands of gold to spend on a few
enchantments. They are still a good market, however, since they do
have moderate amounts of gold and still want to enchant characters'
gear to help in dealing with the tough new content that Mists of
Pandaria will feature.
You can make a hefty profit and fill your coffers with virtual WoW
gold by aiming at these “middle of the road” sales with the best
Cataclysm items enhancements. Keep your materials raw at this point
until you can form an accurate judgment of the specific
enhancements in demand.
Maximize as many professions as possible
Though there are limits on which characters are eligible to “max
out” their professions, those who are high enough level to reach
525 in their professions should be taken there as quickly as
possible if you want to make large amounts of gold after the
expansion goes live. This will put you in a position to exploit
whichever markets happen to be profitable in the wake of Mists.
Stockpiling raw materials is an excellent plan too – at worst, you
can recoup your investment by selling these to other people whose
characters are leveling up their professions.
Getting a leveling jump on the competition
The sooner your character reaches endgame, the sooner you can
start acquiring exotic materials and recipes for your professions.
One way to get a boost in leveling after the expansion's launch is
to complete 25 daily quests now, but do not turn them in yet. Wait
until after the expansion is installed and your character's
experience points have been turned on again – then turn them in to
jumpstart your rush to the endgame with 25 quests' worth of
If you'd like to position yourself to capitalize on breakthrough methods that will
rake in the big bucks once MoP rolls out the shelves, make sure to check out
the video below!
Thu, 05/01/2012 - 19:21
Fri, 30/12/2011 - 08:37
I get a ton of questions from players who want more specific
training in WoW, step-by-step guides and other techniques to
dominate World of Warcraft. If you like playing WoW, and you want
to master it:
==> Then This is COMPULSORY Viewing (click here)
Hi Tony! I've been using your strategies in WoW for quite some time
now, and it's been working like magic: my guild is closing in on
Deathwing 25 Man and my bank gold has almost tripled!!! YEAH! My
guildies have really started to take notice and begun to nag me for
my secrets (i'm trying to keep them all to myself though muahahah
As an avid trader in the Auction House, I was wondering what your
take was on the new Epic Gems in Patch 4.3 and which gems I should
be focusing on, in terms of trading for profit?
You’re in luck, I just finished an article on how to make a fortune
with Epic Gems and since you asked for it, here it is!
How To Make A Fortune With Epic Gems
It was obvious months before Patch 4.3 hit that epic gems would be
making their appearance in Cataclysm’s final, major patch of the
New Jewelcrafting vendors have been introduced in the game with
Epic Cut Patterns, which can be bought with 5 Illustrious
Jewelcrafter’s Tokens which is equivalent to 5 day’s worth of
dailies. Opportunists can take a risk and learn a random cut by
purchasing a Tome of Burning Jewels, which required only 4 tokens.
Without a doubt, this new vendor will have a tremendous impact on
the jewelcrafting profession -- and, with any luck, a tremendous
positive impact on your in-game bank account as well.
At the moment, Auction Houses across all servers are experiencing
high trade volume over these in-demand items as every player
regardless of skill level wants to have their gear decked out in
epic gems. Unfortunately, many do not have the gold or access to
the gems and this is inflating the price of uncut epic gems to
Identifying the Profitable Gems.
The fact of the matter is, not all gem cuts are created equal. Past
events have shown that only a few cuts will see serious trading
action, mainly the Bold Queen’s Garnet and the Brilliant Queen’s
Garnet which bestow +50 Strength and +50 Intellect to their
respective sockets. Others, like miscellaneous Deepholm Iolite
cuts (the new blue epic gem), will see weak demand at best.
The fact that each Gem color has about 6 cuts on average, requiring
5 days worth of dailies make it absolutely imperative that you
identify the most popular cuts to trade on. Most players are an
impatient lot, and when they get a new piece of gear, they will
waste no time in gemming it for maximum performance.
They will most likely start at the top of the pile and will rarely waste their
hard earned money on inferior quality gems. Take advantage of these
opportunities to sell your gems for an avalanche of profits.
For Auction House traders intent on making their fortune with this
approach, it is obvious that you start stocking up on Illustrious
Jewelcrafter’s Tokens right away, if you aren’t doing it already.
Considering the fact that each Tome will set you back 4 tokens,
with 60 epic gem patters to learn …. You do the math but the point
I’m trying to make is – that is a lot of dailies on your plate.
Also, because it is relatively early days, I fully expect prices to
continue to drop as epic gems become more accessible to the
community at large. . As prices fall, which they will, the volume
that these things sell will increase. Budding Auctioneers should
start monitoring their servers for signs of price stabilization and
step in to fill the demand when it happens.
P.S. If you liked what you read here, you shouldn't miss out on all
the great stuff that’s going on at this site. :-
==> Watch the Entertaining Video Here (click)
Rooting For You,
Tony "T Dub" Sanders
Sat, 24/12/2011 - 08:38
Meet Jason from The WoW Colosseum
My name is Jason Devlin.
if you’re anything like the hundreds of WoW players I’ve spoken to
over the past few months, chances are you’re SICK and TIRED of the same
old Leveling, Gold-Making and PvP Guides flooding the marketplace
every few weeks or so
The reason you probably haven’t heard of me in the World of Warcraft arena until today is because…
For the last 4 years, I was too busy playing the game and refining my strategies and techniques
see, the problem with World of Warcraft right now is that the ‘gurus’
you buy from make THEIR money selling tired old strategies to honest
players like YOU!
Everything’s been done to death… the same old strategies have been regurgitated a million times
The average player could not possibly advance in such an environment!!
And when you have been dominating the game for as long as I have
It kinda makes you wonder why everyone’s buying all those half-assed guides out there filled with outdated information..
Tue, 13/12/2011 - 09:09
Making Gold in Patch 4.3 and the Fun of Transmogrification
Sat, 10/12/2011 - 18:09
My good friend, Alan Hunter, has developed a system that anyone can
follow and he shows real proof that he is indeed one of the best
players to ever grace the game......using this system
Check out the eye-popping video here...
As we all know, Patch 4.3 was released a couple of days ago,
bringing tons of new content and challenging raids for us to sink
our teeth into.
Here's a question I have been asked many times over the past few
Have a look!
Question from Blaise of Dethecus.
First of all, thanks very much for the insightful and varied info
that you provide to us WoW fans. There's a lot of second rate
information out there, so the high quality stuff you provide is
really appreciated since it cuts through the b.s. and gives us the
tools we need to actually succeed in the game. Bravo!
Anyway, I'm pretty strongly into the raiding scene, and I'm excited
about the Dragon Soul raid that's being introduced in Patch 4.3. Do
you have any useful advance pointers that will help me and my guild
get ready for the last fight of the raid – the one against
Thanks very much!
Thanks for the kind words and the knowledge that my guide and other
World of Warcraft information is making a positive difference for
Now, let me get to the meat and potatoes of this week's newsletter,
which is giving you some useful strategies for getting through
Dragon Soul successfully, as per your request.
The Dragon Soul raid, as you probably know, is a new raid
introduced in Patch 4.3 along with Void Storage, Arena Season 11,
and a lot of other goodies that we'll be talking about more in the
coming weeks. Dragon Soul is the peak of the Cataclysm storyline
and features six bosses leading up the seventh boss, Deathwing
himself (who, of course, needs to be officially “killed off” to
bring the Cataclysm story arc to an end before the release of Mists
of Pandaria sometime next year).
This is pretty exciting stuff, with the final encounter being a
fight with the dragon who caused the Cataclysm in the first place.
Epic excitement, deadly encounters – and of course, plenty of
interesting strategies to challenge you on your way to victory over
Deathwing. Note that these strategies for fighting Deathwing apply
to the new “Looking for Raid” difficulty (a somewhat easier,
introductory raiding difficulty for those just starting) and for
The earlier fights have plenty of challenging mechanics and
different phases to keep you on your toes, but the most complicated
is naturally the Deathwing fight. This fight takes place as two
separate encounters, as befits such a mighty, legendary foe.
The first follows right after the “skyship” battle with Warmaster
Blackhorn, and involves removing Deathwing's armor plating while
clinging to his back in order to make him vulnerable enough to slay
in the second encounter.
There are three armor plates on the back of the dragon that must be
removed. The battle centers around getting these off while
surviving damage dealing abilities and the possibility of being
thrown off by one of Deathwing's barrel rolls. At least two tanks
are required for this encounter – it is impossible for one tank to
Four Corruption Tendrils sprouting from Deathwing's back must first
be attacked, and three of them destroyed. They have both a
squeezing attack and a debuff, Searing Plasma, which can be removed
by casting 300,000 healing on the character suffering from the
effect. Grasping Tendrils spawn once three Corruption Tendrils have
been destroyed; go to these when a barrel roll is imminent as they
are the only method of keeping your character from being thrown off
the dragon entirely (except for the uncommon Fiery Grip debuff).
Destruction of a Corruption Tendril spawns a Corrupted Blood – a
fiery ooze – and a Hideous Amalgamation – an elemental made up of
fire and armor fragments. One tank should hold aggro on the
Tendrils and the Bloods, and the other focus on Amalgamations.
Killing a Corrupted Blood leaves a motile pool of residue which
creeps back to the hole where it spawned – the second tank must
lead the Amalgamation through this residue, which will be absorbed
and give the Amalgamation a buff.
You need to stack 9 of these buffs, called Absorbed Blood, on an
Amalgamation and lead it quickly to one of the armor plates on
Deathwing's back. Once there, the Amalgamation will explode in a
Nuclear Explosion after 5 seconds – get clear, as this will inflict
huge damage, but it also loosens the armor plate and creates an add
called a Burning Tendon. Killing this Burning Tendon is what
removes the armor plate – you only have a 23 second window to kill
it, so DPS quickly.
Standing in one of the holes on Deathwing's back both triggers
Grasping Tendrils to keep you in place and a Barrel Roll. The Roll
throws off Corrupted Bloods and Hideous Amalgamations, so if large
numbers have spawned, you can clear the field by triggering a
Barrel Roll – usually a good move, actually, after killing the
initial three Corruption Tendrils. Then kill the fourth Corruption
Tendril and use the Corrupted Blood and Hideous Amalgamation
spawned from it to start removing the plates.
Once you have removed all three armor plates, it's time to take on
the dragon directly in the Madness of Deathwing encounter, which
we'll take a closer look at in some other time.
P.S. Found this information useful? If you’re anxious about experiencing
all that Patch 4.3 has to offer, you should take 2 minutes of your time
to watch this interesting video.
Check it out now!
==> Mad WoW Skills
Rooting For You,
Tony "T Dub" Sanders
Sat, 03/12/2011 - 11:28
of the biggest challenges Blizzard faces as Warcraft continues to
expand in scope is giving players choices, but maintaining balance amid
those choices. Every expansion brings change to the World of Warcraft.
By looking at those changes, we can see trends that point to further
development into the future. Some of the major trends we've seen so far:
- Deep But Simple
Talents have undergone changes with every expansion. What abilities do,
how hard they hit, how many you get for "free" for choosing a spec, how
you modify them have all been overhauled. The goal was to make talents
easier to understand while bringing more depth to the game.
Classic WoW was noted for it's grind-y nature. You had to put in hours
and hours of time to get anywhere and progress your character. New raids
often required completing old ones to be able to access them. But over
time, things like price reductions (mounts, training of skills),
alternate progression (badges, more crafted gear) and new/changed
features (Dungeon/Raid Finder, weekly valor caps, daily quest hubs,
reduced XP for old content) all aim to remove the barrier of entry for
people new to the game. Increasingly, it's easier for new players to
catch up to long-time players.
- Balance and "Fairness"
While Blizzard can never make all things equal, they strive as much as
possible to do so. DPS numbers, class cooldowns, mobility and utility
all need to be balanced. It's the reason Druids lost their position as
the sole battle res, why tank abilities were brought into line to
provide similar tools, damage reducing cooldowns and raid survivability.
Profession bonuses are all about equal so people don't feel they have
to take a certain combo to maximize their effectiveness in game.
are just a few broad trends, but they have informed (and will continue
to inform) the development of this game we love to play. What are their
implications for gold-making in Mists of Pandaria? Some predictions for
changed glyphs from commodities to "skills" you learn. No longer did
people need multiple copies of a glyph if they wanted to switch out
glyphs. Instead, learn it once and change them whenever you want for the
lost cost of about 9g by purchasing a reagent from the glyph vendors.
Most classes, however, don't have much choice in their glyphs. There are
certain popular (read: mandatory) glyphs, so while there is an illusion
of choice, in reality there isn't much.
A quick look through the
Mists of Pandaria talent calculator shows that many of the unpopular
glyphs are being included as part of the base spell. Blizzard has even
stated that they are considering removing prime glyphs in their current
state because they are so uninteresting from a choice perspective. The
entire system isn't going away, however, so something is going to have
to fill the gap to make glyphs an interesting/meaningful choice going
forward. At a minimum, this could mean many new glyphs. But it could
also mean a completely different concept for glyphs and what they do.
Maybe there is a set of glyphs for your companion pets that ties into
the new pet battle system.
of them. Cooking, Fishing, Jewelcrafting and Inscription already have
them. The new Darkmoon Faire added profession skill-up quests to help
ease the leveling of professions. It's not hard to imagine all of the
professions getting some sort of quest in MoP. I think a combination of
weekly skill increases (+5 each week) coupled with a daily token system
like Jewelcrafting would help people max their profession, while still
allowing the dedicated trader to get a leg up by doing dailies.
(Transmutes) and tailoring (Dream Cloth) have one already. Other
professions will get one as a way to artificially limit supply. It will
help casual auctioneers make more money off other players (an important
point in the ongoing battle against hyper-inflation in Warcraft) rather
than generating more money from NPCs (like the obsidium shuffle and 9g
vendor gems). Too much gold coming into the economy from "created"
sources (in other words, new money is created and given to the players
from mobs, quests, vendor sales) leads to higher prices, making it
harder for the average player to keep up with the "haves".
end-game benefits of gathering professions lag too far behind the
crafting professions. Blizzard is looking for ways to get people out
into the world more and away from the capital cities. Buffing the
benefits to gathering professions will help a bit. There's talk that
archeology could get random encounters at digsites with mummies or
similar archeology-themed mobs. Killing the mob would result in more
artifacts. Why can't mining/herbing/skinning have a similar function
added to make them more interesting? Maybe killing the mob gives a
unique material (like a chaos orb) that gives some added value to the
gathering professions. Skin enough mobs in an area and DEHTAmight show
up to attack you. Fight them off and you get a buff to attack power
against creatures to kill skinnable mobs faster.
I can also see
the relationship of gathering/crafting professions becoming more closely
linked, much like Mining/Blacksmithing. Smiths require a miner to smelt
ore into bars. Why don't other profession pairs have this relationship?
It would encourage people to keep the gathering professions while
making pairings on the same character more useful. A system like this
could add some depth too, where some recipes required you have both the
crafting and gathering profession on the same character through the use
of some bind-on-pickup item.