Kyparite - The New Pyrite

Sat, 24/11/2012 - 14:51

If you were
like me during cataclysm you heavily invested in Pyrite Ore.   With the
tantalizing hints that Epic gems might be prospected from the ore,
players went heavily into the red after liquidating their assets.

Kyparite ore is already shaping up to be very similar in investment
potential.   It's used in purchasing patterns from the Klaxxi
quartermaster.  It's also used to craft some of the 463 weapons such as
the Masterwork Phantasmal Hammer.   Engineers can even use this ore to
craft a engineering mount (Depleted-Kyparium Rocket).   Jewelcrafters
even have the option of prospecting these for gems.  With a higher
percentage of Mid range gems being prospected overall.

So the
question for investing is what will become of this ore?   The odds are
very slim that it will be used for Epic Gems.  The Cataclysm expansion
version of delivering epic gems encouraged players to run higher level
raids instead of just sitting in their home towns and prospecting for
profit.   Many of the Professions are built to get players out to
invest time in leveling.  Currently the only two major professions that
can be leveled to their maximum without stepping out into Pandaria is
Alchemy and Inscription. (technically engineering can be leveled to 600
without any need to enter Pandaria but the materials necessary are so
heinous that it isn't a useful part of the conversation for now).

With Ghost Iron ore hovering around the 2.5-3.0g mark on many servers,
it starts to look at being an option of investing some gold in
Kyparite ore for now.   Keeping an eye on deals that might arrive,  or
taking a larger effort to farm your own could become profitable in the
long run.

We do not know what other tricks and treats will be
brought on with future expansions,  but planning ahead with picking up
deals on Kyparite ore can add to your coffers and your profits.

Join me and crush Pandaria!

Mists of Pandaria Secrets

Mon, 24/09/2012 - 08:21

by Marcko from WoW Crusher

Every
two years, Blizzard bestows upon us an expansion to the greatest MMORPG
on the planet. We receive endless updates, months of anticipation and
days of prognosticating all for that one magical moment when the servers
reset, and the game is changed forever.

But, three days in,
after power leveling through all the new content, checking out a dozen
new dungeons and failing to sleep more than a few hours, you realize
something... you’re flat broke.

You've spent too much gold
leveling "the new profession", buying out mats at ridiculous prices on
the Auction House. Or because Blizzard just came out with a new gold
sink, this certain epic mount for xx,xxx gold.

All that time
before the expansion and what were you doing? Reading blog posts,
watching videos, talking on forums, and rerunning old raids?

Not this time.

Mists of Pandaria Secrets is
every budding Panda's wet dream - a legendary gamer's quest to compile
the latest and greatest tips and strategies to dominating the upcoming
expansion and it's creator Hubert Richardson sent me a personal invite
to the Members Area for a quick look-see....

My Thoughts....

By
any standard, this project is MASSIVE and Hubert assures me that even
more content will be put up once Mists of Pandaria is launched and the
content starts trickling in.

Bear in mind that MoP Secrets is
currently at it's infancy stage - many aspects of the game cannot be
dealt with in it's entirety- but Hubert is doing a great job of
preparing novice and advanced players alike for the inevitable launch in
4 days time.

Presentation-wise, the writing style is accessible
and easy to read with vivid pictures and a clean and crisp user
interface. Navigating through the Members Area was a breeze.

At
the end of the day, no amount of showboating about your countless
achievements in the game can compensate for the lack of substance or a
failure to convey your knowledge to your target audience.

I don't
care if you are teaching someone about the finer points of Auction
House strategy or the little tweaks that can expedite the leveling
process. The content has to be cutting-edge, accessible and practical.

In
this regard, MoP Secrets is a true revelation. Hubert is zealously
focused on taking the tactics and strategies that made him one of the
best players in Cataclysm and making sure that it remains relevant
post-Mists of Pandaria.

I tried really hard but ultimately I
couldn't find anything I could realistically disagree with and actually
learned a thing or two myself. As a long-time player who has been
playing ever since Burning Crusade, I believe that speaks volumes about
the guide.

Conclusion.

I don't usually write guide
reviews  - who wants to spend more money when they pay a monthly fee
already - but for the sheer amount of time you save and the
understanding of the game you will gain, you could do a lot worse than
giving this guide a look-see.

For a limited time only, Hubert  is
opening the doors to the his Mists of Pandaria Secrets guide for a
special discounted price. He assures me that there will be more content
put up in the Members Area in the coming weeks/months/year whenever
Blizzard releases new content.

Download Mists of Pandaria Secrets Here

Elementium Shuffle

Sat, 18/08/2012 - 12:03

Here at JMTC
branch headquarters,  we are always busy looking at strategies.   Okay, 
so not really because i do have a personal life.   Exercising,  going
out with friends and overall enjoying real life time as well as my
Warcraft gaming life.

Some strategies die a horrible death.  With
Mists of Pandaria,  Blacksmiths will lose a very lucrative rod creation
market.   Leatherworkers and Blacksmiths will see changes in how they
craft PVP gear, armor patches and overall money making methods.

But
it's not quite time to put the old methods to bed just yet.   Lets take
Jewelcrafting for instance.  Every week I get someone who will ask me
"I have a Jewelcrafter,  how do I make gold".   Right from the start I
ask them "are you still doing your Elementium shuffle".    If they
answer yes then we can discuss much more advanced methods including
flipping markets,  low level cuts and prospecting.  But if the answer is
no,  then they have either abandoned or ignored the base of their
Jewelcrafting operations.

Elementium ore is hovering at the 1g
per ore.   Remembering that players were making gold at 80g per stack, 
this should be encouragement to keep into the market.   Buying
Elementium,  prospecting and cutting specific gems can still make a
profit.   Now here is the catch to look at.

There will be a large
influx of players who want to use Elementium ore to level their
Jewelcrafting,  Blacksmithing and even the brave player who levels and
Engineer.   Where there seems to be a lot of Ore available now,  this
will slowly dwindle as has every ore from previous expansions.   This is
where continuing with the Elementium shuffle becomes important.  But we
are going to add our own little twist for future investments.

With
the normal shuffle you prospect ore,  transmute Carnelians into Inferno
Rubies,  craft jewelry from the Hessonite,  Nightstone, Jasper and
Alicite.   Once you craft the jewelry you send to your favorite
disenchanter and rep the material rewards.   A much more detailed
description is found in our archives here.

Zephyrite was always
the red headed step child of the shuffle.  Never quite knowing what to
do with them,  many players vendored them for whatever they could get.  
Some would hold them back to list on days they were the main gem used
in the daily Jewelcrafting quests.   We're going to expand the idea of
holding these gems back to all of the gems that are used in the
dailies.   Yes,  that's the Alicites, Hessonites,  Nightstone and
Jaspers.   Now you might ask why would I want to do this?   Simply
put,   we are banking on asset reduction as MOP matures.  Players will
still look to level both Jewelcrafting and Enchanting.   If Hypnotic
dust starts to rise,   take 10 minutes to craft a few rings,  send over
to the disenchanter and you have profits. If Hessonites start to raise
in demand,  place some on the AH to sell.   Even the dreaded Zephyrite
can become an investment. 

There is a basis for this
technique.   At the end of Wrath of the Lich King expansion, many of the
basic gems could be purchased dirt cheap.  25s was the normal price to
see for Sun Crystals and Huge Citrine.  Now you can buy them for 7-8g on
many servers.  And it will only increase as we get farther and farther
away from the Cataclysm expansion.

This also plays into my Zero
Balance Investment method I presented to you earlier.   Taking the blue
gems,  crafting to sell at a profit will pay for the longer term
investment of your other colors.  You can even take some of the basic
gems and place them on the AH to sell,  or craft your jewelry for
disenchantment.   The object is to work out what will give you the most
profit vs your time used.

Adjusting
old techniques by just a little bit can place you in a better drivers
seat with your investments. And reap large profits at the beginning and
during the upcoming panda expansion.

Join me and prepare to crush Pandaria!

I know it's kind of early, but I'm pretty excited about the next
expansion coming out this year. I'm ready to roll up a Pandaren
monk right now, actually, but one thing I'd like to do is make a
lot of gold when the expansion comes out, too.

Click Here To Get A Jumpstart On The Competition

It is most definitely not too early to ask about making a large
amount of WoW gold when Mists of Pandaria launches (probably in
time for Christmas this year). Nobody knows what crafting,
professions, and resources (herbs, minerals, etc.) are going to
look like between 525 and 600 skill level yet, but there are many
steps you can take now to prepare for a profitable future, using no
more than the professions that your characters have at this moment.

Just bear in mind that things can change rapidly and unexpectedly
when a new expansion hits the shelves. However, it is also one of
the moments in the game when a savvy virtual entrepreneur can make
a killing in the Auction House, whether or not they happen have a
goblin character!

Here are some of the best tips that I can offer at the moment.
Prepare for soaring demand for bags
Following an expansion, a large number of new characters are
always rolled up as millions of players try out the fresh, exciting
races that have become available to them. Draenei, blood elves,
worgen, goblins – all generated a lot of demand for “new character
gear”, and one of the most universally desired and purchased items
are large bags for new alts.

This means that tailors can expect to see a temporary but massive
demand for Embersilk Bags to outfit the several million new
Pandaren characters who will be rolled up across the world in the
week or two following the expansion's retail release. Stockpile the
materials needed to make these 22-slotters now, so that you will
not need to purchase Embersilk and Hypnotic Dust at inflated prices
during the release period.

Those who are not tailors can get in on the “bag craze” by
stockpiling Hypnotic Dust and Embersilk as well, but in this case,
to sell it as raw materials to tailors rather than to use it
directly. There will be plenty of tailors who will see a bit late
which way the market is turning, and will be willing to pay high
prices on materials in order to capture a slice of the profits for
themselves.

Find out more here. (Click)

Sell to those who cannot afford “Mists” prices

Mists of Pandaria will be introducing plenty of new level
90/profession level 600 items, including inscriptions,
enchantments, gems, and other enhancements for character equipment.
Obviously, you cannot arrange to make these in advance, prior to
the retail release, and fighting your way to 600 in your
character's professions will take too long to take full advantage
of the new expansion purchases.

Therefore, a good plan is to prepare to make desirable Cataclysm
enhancements. Older enchantments, after all, offer the same
benefits as the latest cutting edge enchantments, just at a toned
down level. Perhaps the latest enchantment offers +300 strength –
but at an immense price. There will be many people who will be
willing to pay a moderate amount to get +100 strength instead.
True, the enchantment is not as good as the latest equivalent, but
many people do not have tens of thousands of gold to spend on a few
enchantments. They are still a good market, however, since they do
have moderate amounts of gold and still want to enchant characters'
gear to help in dealing with the tough new content that Mists of
Pandaria will feature.

You can make a hefty profit and fill your coffers with virtual WoW
gold by aiming at these “middle of the road” sales with the best
Cataclysm items enhancements. Keep your materials raw at this point
until you can form an accurate judgment of the specific
enhancements in demand.

Maximize as many professions as possible

Though there are limits on which characters are eligible to “max
out” their professions, those who are high enough level to reach
525 in their professions should be taken there as quickly as
possible if you want to make large amounts of gold after the
expansion goes live. This will put you in a position to exploit
whichever markets happen to be profitable in the wake of Mists.
Stockpiling raw materials is an excellent plan too – at worst, you
can recoup your investment by selling these to other people whose
characters are leveling up their professions.

Getting a leveling jump on the competition

The sooner your character reaches endgame, the sooner you can
start acquiring exotic materials and recipes for your professions.
One way to get a boost in leveling after the expansion's launch is
to complete 25 daily quests now, but do not turn them in yet. Wait
until after the expansion is installed and your character's
experience points have been turned on again – then turn them in to
jumpstart your rush to the endgame with 25 quests' worth of
experience.

If you'd like to position yourself to capitalize on breakthrough methods that will
rake in the big bucks once MoP rolls out the shelves, make sure to check out
the video below!

Secure your spot now (Click)

Patch 4.3 News Part 2

Thu, 05/01/2012 - 19:21

Welcome again to another edition of our Patch 4.3 Newsletter. This
time around I will be talking a little about the awesome new 5 Man
dungeons in Patch 4.3, specifically the End Time instance.
 
If you’re like the thousands of players worldwide who have found it
tough keeping up with all the new changes in Patch 4.3, then I urge
you to watch this video:
 
 
New 5-Mans for Patch 4.3 – End Time, Well of Eternity, and Hour of

Twilight
 
Question from Stefan
 
Hi Tony,
 
I bought WoW Crusher through the recommendation of a friend and
I’ve been suitably impressed to date with it so far. Anyways, I was
wondering if you could talk about the new 5-mans that were
introduced in patch 4.3 a bit? How about a short End Time
walkthrough? Thanks!
 
Hi Stefan,
 
Sure, I'll be glad to describe some basic details about the first
one, End Time, and a few strategy hints, too. These 5-mans are
pretty exciting both because they've got some good drops, and
because they're leading up to the last battle of Cataclysm, too.
 
The fight against Deathwing in the final raid of this expansion,
also released in this patch, is the most epic moment of Cataclysm,
when the heroes of Azeroth take on the mad, god-like dragon whose
wrathful passage across the world shattered it at the moment of the
expansion's release. The three new five-mans in Patch 4.3 are meant
to provide a grim, dramatic prelude to the final boss fight, and
give you a taste of things to come if you manage to get into a
raiding guild.
 
This foreboding but exciting trio of 5 man heroic instances starts
with End Time. This dungeon is a new Caverns of Time instance, and,
like the other instances here, shows an alternate timeline that
your characters must prevent from happening by defeating the bosses
in the instance.
 
End Time transports your characters to a future where Deathwing has
prevailed and blasted the world to ash. Deathwing himself is dead
in this future, with his corpse crumpled on Wyrmrest Temple. The
rest of the dungeon takes place in the future Dragonblight from
Northrend, now a charred area of lifeless ruins. Killing the final
boss allows your characters to go back in time to retrieve the
Dragon Soul and thus save the world from becoming a burned-out husk.
 
 
From a gameplay perspective, the first two bosses you face off
against are randomly chosen specters of long-dead Azerothian
heroes, known as Echoes. There are four Echoes available as bosses
for this dungeon, and two are chosen at random to be the first two
bosses of End Time. The four echoes are –
 
·         Echo of Baine – this undead tauren chieftain must be kept
in motion and keeping your characters out of the magma. The Throw
Totem power knocks a character back, but the totem can be hurled
back to stun and damage Baine for 5% of his total health by
clicking on it, then targeting the ground at his feet.
 
·         Echo of Jaina – this echo is a mage/caster type boss, who
can only be summoned by collecting sixteen pieces of her broken
staff first. Interrupting Jaina's Frostbolt Volley ability is key
to defeating her, and the Flarecore which she creates needs to be
touched by a single character or it will explode after a short time
and heavily damage the group. Jaina's unique loot includes a caster
staff and a healer's shield.
 
·         Echo of Sylvanas – a ranger-type boss, this echo summons
adds and uses both targeted and are of effect (AoE) ranged attacks.
Keep your ranged DPS well spaced out, and make sure to move out of
AoE effects immediately, since they are quickly lethal. Sylvanas'
unique drops include a cloak and bow which are useful both for
rangers and rogues (Agility and Stamina).
 
-     The add phase is the most deadly part of this fight, since
you will find your group gathered into the middle of a contracting
ring of ghouls. Once these shambling wrecks reach Sylvanas, they
will explode and kill anyone nearby. The ghouls are connected by
ribbons of damaging energy. The method of surviving this phase is
to kill a ghoul, flee through the gap, and stay as far away as
possible until the remaining ghouls detonate.
 
·         Echo of Tyrande – Tyrande is another caster boss, and
correspondingly dangerous to deal with. The chamber where the fight
takes place is infested with numerous lesser enemies, who must be
tanked into the moonbeams scattered around the chamber, since the
darkness provides them with 90% damage reduction. Once the room is
cleared, the Echo spawns. It is necessary to keep in motion and
evade various effects while fighting Tyrande, and save your
cooldowns for the 30% health mark, when Tyrande invokes the mass
DoT Tears of Elune. A caster axe and a cloth caster chest are the
two unique drops that Tyrande may have.
 
The final boss at the Bronze Dragonshrine is Murozond, a talkative
dragon whose name is an anagram of Nozdormu. This boss spawns
numerous Distortion Bombs, which are large yellow circles that
explode and leave a sheet of damaging flame behind on the ground;
move out of the circles immediately. Murozond's breath is lethal,
meaning he must be turned away from the group, but he will also
strike backwards with his tail, so flank attacks are best.
 
Murozond uses a power called Temporal Snapshot, and a large
hourglass appears on the battlefield which you can click on to
reset conditions to exactly what they were when the last Temporal
Snapshot occurred, with the sole exception of Murozond's health.
Each player can click the hourglass a maximum of five times. Since
all cooldowns are reset, too, you can use your valuable cooldowns
multiple times during each fight, a unique and rather enjoyable
feature.
 
Thanks for reading!
 
Rooting For You
 
Tony ‘T Dub’ Sanders
 
P.S. Worried about how you're ever going to dominate the
competition with so much that is going on right now in WoW? No
doubt, it’s one of the biggest concerns I hear from my fellow
readers who don’t have much time to play the game.
 
If you’d like to know a play the game just like the pros and do it
without cheating and spending time you can ill afford, then here’s
what I suggest:
 

Epic Gems in Patch 4.3

Fri, 30/12/2011 - 08:37

I get a ton of questions from players who want more specific
training in WoW, step-by-step guides and other techniques to
dominate World of Warcraft. If you like playing WoW, and you want
to master it:
 
 ==> Then This is COMPULSORY Viewing (click here)
 
***QUESTION***
 
Hi Tony! I've been using your strategies in WoW for quite some time
now, and it's been working like magic: my guild is closing in on
Deathwing 25 Man and my bank gold has almost tripled!!! YEAH! My
guildies have really started to take notice and begun to nag me for
my secrets (i'm trying to keep them all to myself though muahahah
*evil laugh*)
 
As an avid trader in the Auction House, I was wondering what your
take was on the new Epic Gems in Patch 4.3 and which gems I should
be focusing on, in terms of trading for profit?
 
Cheers
 
-JJ Kristos
 
**************
 
Hey JJ,
 
You’re in luck, I just finished an article on how to make a fortune
with Epic Gems and since you asked for it, here it is!

How To Make A Fortune With Epic Gems

 
It was obvious months before Patch 4.3 hit that epic gems would be
making their appearance in Cataclysm’s final, major patch of the
expansion.
 
New Jewelcrafting vendors have been introduced in the game with
Epic Cut Patterns, which can be bought with 5 Illustrious
Jewelcrafter’s Tokens which is equivalent to 5 day’s worth of
dailies. Opportunists can take a risk and learn a random cut by
purchasing a Tome of Burning Jewels, which required only 4 tokens.
 
Without a doubt, this new vendor will have a tremendous impact on
the jewelcrafting profession -- and, with any luck, a tremendous
positive impact on your in-game bank account as well.
 
At the moment, Auction Houses across all servers are experiencing
high trade volume over these in-demand items as every player
regardless of skill level wants to have their gear decked out in
epic gems. Unfortunately, many do not have the gold or access to
the gems and this is inflating the price of uncut epic gems to
astronomical heights.
 
Identifying the Profitable Gems.
 
The fact of the matter is, not all gem cuts are created equal. Past
events have shown that only a few cuts will see serious trading
action, mainly the Bold Queen’s Garnet and the Brilliant Queen’s
Garnet which bestow +50 Strength and +50 Intellect to their
respective sockets. Others, like miscellaneous Deepholm Iolite
cuts (the new blue epic gem), will see weak demand at best.
 
The fact that each Gem color has about 6 cuts on average, requiring
5 days worth of dailies make it absolutely imperative that you
identify the most popular cuts to trade on. Most players are an
impatient lot, and when they get a new piece of gear, they will
waste no time in gemming it for maximum performance.
 
They will most likely start at the top of the pile and will rarely waste their
hard earned money on inferior quality gems. Take advantage of these
opportunities to sell your gems for an avalanche of profits.
 
Conclusion
 
For Auction House traders intent on making their fortune with this
approach, it is obvious that you start stocking up on Illustrious
Jewelcrafter’s Tokens right away, if you aren’t doing it already.
Considering the fact that each Tome will set you back 4 tokens,
with 60 epic gem patters to learn …. You do the math but the point
I’m trying to make is – that is a lot of dailies on your plate.
 
Also, because it is relatively early days, I fully expect prices to
continue to drop as epic gems become more accessible to the
community at large. . As prices fall, which they will, the volume
that these things sell will increase. Budding Auctioneers should
start monitoring their servers for signs of price stabilization and
step in to fill the demand when it happens.
 
P.S. If you liked what you read here, you shouldn't miss out on all
the great stuff that’s going on at this site. :-
 
==> Watch the Entertaining Video Here (click)
 
Rooting For You,
Tony "T Dub" Sanders

What is The WoW Colosseum?

Sat, 24/12/2011 - 08:38

Meet Jason from The WoW Colosseum

My name is Jason Devlin.

Now,
if you’re anything like the hundreds of WoW players I’ve spoken to
over the past few months, chances are you’re SICK and TIRED of the same
old Leveling, Gold-Making and PvP Guides flooding the marketplace
every few weeks or so

The reason you probably haven’t heard of me in the World of Warcraft arena until today is because…

For the last 4 years, I was too busy playing the game and refining my strategies and techniques

You
see, the problem with World of Warcraft right now is that the ‘gurus’
you buy from make THEIR money selling tired old strategies to honest
players like YOU!

Everything’s been done to death… the same old strategies have been regurgitated a million times

The average player could not possibly advance in such an environment!!

And when you have been dominating the game for as long as I have

It kinda makes you wonder why everyone’s buying all those half-assed guides out there filled with outdated information..

Learn More About The WoW Colosseum Here

The WoW Colosseum Bundle image

Making Gold in Patch 4.3

Tue, 13/12/2011 - 09:09

If you’re like the thousands of players worldwide who have found it
tough keeping up with all the new changes in Patch 4.3, then I urge
you to watch this video:
 
 
Moving on,
 
It is my pleasure to present to you  the latest issue of my Patch
4.3 newsletter, chronicling all the latest developments in our
beloved World of Warcraft.

Making Gold in Patch 4.3 and the Fun of Transmogrification

 
Question from Chloe in Taiwan
 
Hello, Tony –
I have a question for you but before I begin I would just like to
thank you for all help you’ve given me so far – I’m definitely a
better player than I was before, and it’s all thanks to you!
 
Anyways, at present I've got a couple of high level characters and
a bunch of low level alts. I'm having trouble making money, though.
I make some gold from my professions, but it's not enough. I need
more enchants for my high level characters so I can run heroics
better. Do you have any tips on how I can make gold? Thanks!
 
******************
Hey there Chloe,
 
Well, if you're looking for good tips on how to make more World of
Warcraft gold (WoW gold) then you've come to the right place! There
are plenty of gold making opportunities in Azeroth, but they can be
hard to ferret out, so I'm glad to help with advice and tips.
 
As is usual for patches in the game, Patch 4.3 has stirred things
up and changed things around somewhat, and some of these changes
offer an opportunity for profit to the cunning, the alert, and the
patient. Here's a look at a few of the better examples.
 
One of the good money earners at the moment are Chaos Orbs. These
are obtained only in maximum level heroic dungeons, and were BoP
until the most recent patch came out. They are a fairly infrequent
drop, and are needed for practically every high end profession in
WoW. You can make a bit of a profit if you run a lot of heroic
instances by selling your Chaos Orbs to those who do not have
enough time to gather large numbers of these items, but still need
them to develop their professions.
 
Some professions have more to offer than others – for example,
Jewelcrafting was rather short-changed by the fact that epic gems
come from raid bosses and not prospecting. Leatherworking, on the
other hand, can make good profits from the high demand Vicious
Leather set that sells for a solid profit on the auction house. You
can also check the prices of Savage Leather and Heavy Savage
Leather on your auction house, and see if it is worth buying Savage
Leather, turning it into Heavy Savage Leather, and reselling it at
a profit.
 
Blacksmiths have several options for making gold in the new patch.
The Bloodthirsty Pyrium set is a good money maker, and Ebonsteel
Belt Buckles are also quite profitable. Working together with an
enchanter, you can make Stormforged Shoulders and disenchant them
into the highly profitable Heavenly Shards, which sell quite well
on the auction house. Look for upswings in price before selling, as
the Heavenly Shard market is somewhat volatile (though not
disastrously so).
 
Finally, if you have any spare Sinister Squashlings from Halloween
in your bags, these are now BoE and can be sold on the Auction
House, often at a robust profit. This will not get you rich, since
you are unlikely to have too many (and cannot get more until
Hallow's End 2012), but you can potentially make a few hundred gold
depending on your server's market for these pets.
 
 
Transmogrifying your Gear for Style and Individuality
 
I also want to talk a little about transmogrification, which is a
new service introduced in 4.3, allowing you to change the
appearance of your character's gear to match the look of another
piece that you have in your bags. This is an amazing little feature
that is popular with just about everyone who wants their character
to look more individual, rather than wearing the same cookie-cutter
endgame gear as every other warrior, rogue, death knight, druid,
etc.
 
Transmogrification doesn't change the name, stats, or other
characteristics of your existing gear. Rather, it replaces the
visual model of that gear with the visual model of another, similar
piece of gear. For example, you can change your epic mail shoulders
to look like Herod's Shoulder, or your endgame tanking sword to the
plain, vigorous look of the Bloodsoaked Skullforge Reaper.
 
You can make your character look as plain or flamboyant as you
wish, keep a single look for them throughout the leveling process
(once you have the gear that you want to transmogrify your other
gear's appearance to match, of course), or switch between looks for
different roles. Even just changing the look of a few pieces of
gear really helps your character stand out from the crowd.
 
This is great news for everyone who is tired of their character
looking like every other character in the game. It also gives you
an incentive to have fun collecting lower level armor sets which
you find aesthetically pleasing, as well as keeping items whose
appearance piques your interest.
 
Transmogrification can also be an interesting way to gain a
momentary edge in a player versus player situation in the open
world. The gankers from the opposing faction may not realize that
the drab, seemingly low level rogue sauntering into their midst is
actually a lethal, top-geared arena player until it is too late –
bringing a touch of excitement and uncertainty back into open world
PvP.
 
Of course, transmogrification isn't without its limits. You can
only make a piece of gear resemble a fairly similar piece of gear
by type – plate can only be made to resemble mail or plate, not a
cloth robe, for example. Concerning weapons, these items can only
be made to look like another weapon of the same type – a staff can
only be transmogrified into a staff, a sword into a sword, and so
on. Missile weapons, however, are interchangeable, so you can make
a bow resemble a gun, a gun resemble a crossbow, and so forth.
 
Items must have stats of some kind to be eligible for
transmogrification.
 
Transmogrification costs a fee, of course, and this can range up to
30 gold for the highest level characters. This is a low price for
this level, however, and prices are proportionally lower for lower
level characters.
 
Thanks for reading.
 
***************
 
By the way…
 
If you haven’t caught up with the latest craze to hit the
internet….
 
 
Rooting For You,
Tony “T Dub” Sanders

Patch 4.3 News Part 1

Sat, 10/12/2011 - 18:09

My good friend, Alan Hunter, has developed a system that anyone can
follow and he shows real proof that he is indeed one of the best
players to ever grace the game......using this system

Check out the eye-popping video here...

As we all know, Patch 4.3 was released a couple of days ago,
bringing tons of new content and challenging raids for us to sink
our teeth into.

Here's a question I have been asked many times over the past few
days.

Have a look!

Question from Blaise of Dethecus.

Hi Tony,

First of all, thanks very much for the insightful and varied info
that you provide to us WoW fans. There's a lot of second rate
information out there, so the high quality stuff you provide is
really appreciated since it cuts through the b.s. and gives us the
tools we need to actually succeed in the game. Bravo!

Anyway, I'm pretty strongly into the raiding scene, and I'm excited
about the Dragon Soul raid that's being introduced in Patch 4.3. Do
you have any useful advance pointers that will help me and my guild
get ready for the last fight of the raid – the one against
Deathwing?

Thanks very much!

Hi Blaise,

Thanks for the kind words and the knowledge that my guide and other
World of Warcraft information is making a positive difference for
other players.

Now, let me get to the meat and potatoes of this week's newsletter,
which is giving you some useful strategies for getting through
Dragon Soul successfully, as per your request.

The Dragon Soul raid, as you probably know, is a new raid
introduced in Patch 4.3 along with Void Storage, Arena Season 11,
and a lot of other goodies that we'll be talking about more in the
coming weeks. Dragon Soul is the peak of the Cataclysm storyline
and features six bosses leading up the seventh boss, Deathwing
himself (who, of course, needs to be officially “killed off” to
bring the Cataclysm story arc to an end before the release of Mists
of Pandaria sometime next year).

This is pretty exciting stuff, with the final encounter being a
fight with the dragon who caused the Cataclysm in the first place.
Epic excitement, deadly encounters – and of course, plenty of
interesting strategies to challenge you on your way to victory over
Deathwing. Note that these strategies for fighting Deathwing apply
to the new “Looking for Raid” difficulty (a somewhat easier,
introductory raiding difficulty for those just starting) and for
Normal Difficulty.

The earlier fights have plenty of challenging mechanics and
different phases to keep you on your toes, but the most complicated
is naturally the Deathwing fight. This fight takes place as two
separate encounters, as befits such a mighty, legendary foe.
The first follows right after the “skyship” battle with Warmaster
Blackhorn, and involves removing Deathwing's armor plating while
clinging to his back in order to make him vulnerable enough to slay
in the second encounter.

There are three armor plates on the back of the dragon that must be
removed. The battle centers around getting these off while
surviving damage dealing abilities and the possibility of being
thrown off by one of Deathwing's barrel rolls. At least two tanks
are required for this encounter – it is impossible for one tank to
handle.

Four Corruption Tendrils sprouting from Deathwing's back must first
be attacked, and three of them destroyed. They have both a
squeezing attack and a debuff, Searing Plasma, which can be removed
by casting 300,000 healing on the character suffering from the
effect. Grasping Tendrils spawn once three Corruption Tendrils have
been destroyed; go to these when a barrel roll is imminent as they
are the only method of keeping your character from being thrown off
the dragon entirely (except for the uncommon Fiery Grip debuff).
Destruction of a Corruption Tendril spawns a Corrupted Blood – a
fiery ooze – and a Hideous Amalgamation – an elemental made up of
fire and armor fragments. One tank should hold aggro on the
Tendrils and the Bloods, and the other focus on Amalgamations.

Killing a Corrupted Blood leaves a motile pool of residue which
creeps back to the hole where it spawned – the second tank must
lead the Amalgamation through this residue, which will be absorbed
and give the Amalgamation a buff.

You need to stack 9 of these buffs, called Absorbed Blood, on an
Amalgamation and lead it quickly to one of the armor plates on
Deathwing's back. Once there, the Amalgamation will explode in a
Nuclear Explosion after 5 seconds – get clear, as this will inflict
huge damage, but it also loosens the armor plate and creates an add
called a Burning Tendon. Killing this Burning Tendon is what
removes the armor plate – you only have a 23 second window to kill
it, so DPS quickly.

Standing in one of the holes on Deathwing's back both triggers
Grasping Tendrils to keep you in place and a Barrel Roll. The Roll
throws off Corrupted Bloods and Hideous Amalgamations, so if large
numbers have spawned, you can clear the field by triggering a
Barrel Roll – usually a good move, actually, after killing the
initial three Corruption Tendrils. Then kill the fourth Corruption
Tendril and use the Corrupted Blood and Hideous Amalgamation
spawned from it to start removing the plates.

Once you have removed all three armor plates, it's time to take on
the dragon directly in the Madness of Deathwing encounter, which
we'll take a closer look at in some other time.

P.S. Found this information useful? If you’re anxious about experiencing
all that Patch 4.3 has to offer, you should take 2 minutes of your time
to watch this interesting video.

Check it out now!

==> Mad WoW Skills

Rooting For You,
Tony "T Dub" Sanders

Mists of Pandaria Gold Making

Sat, 03/12/2011 - 11:28

Pandaria Gold Guide

One
of the biggest challenges Blizzard faces as Warcraft continues to
expand in scope is giving players choices, but maintaining balance amid
those choices. Every expansion brings change to the World of Warcraft.
By looking at those changes, we can see trends that point to further
development into the future. Some of the major trends we've seen so far:

  • Deep But Simple
    Talents have undergone changes with every expansion. What abilities do,
    how hard they hit, how many you get for "free" for choosing a spec, how
    you modify them have all been overhauled. The goal was to make talents
    easier to understand while bringing more depth to the game.
  • Accessibility
    Classic WoW was noted for it's grind-y nature. You had to put in hours
    and hours of time to get anywhere and progress your character. New raids
    often required completing old ones to be able to access them. But over
    time, things like price reductions (mounts, training of skills),
    alternate progression (badges, more crafted gear) and new/changed
    features (Dungeon/Raid Finder, weekly valor caps, daily quest hubs,
    reduced XP for old content) all aim to remove the barrier of entry for
    people new to the game. Increasingly, it's easier for new players to
    catch up to long-time players.
  • Balance and "Fairness"
    While Blizzard can never make all things equal, they strive as much as
    possible to do so. DPS numbers, class cooldowns, mobility and utility
    all need to be balanced. It's the reason Druids lost their position as
    the sole battle res, why tank abilities were brought into line to
    provide similar tools, damage reducing cooldowns and raid survivability.
    Profession bonuses are all about equal so people don't feel they have
    to take a certain combo to maximize their effectiveness in game.

These
are just a few broad trends, but they have informed (and will continue
to inform) the development of this game we love to play. What are their
implications for gold-making in Mists of Pandaria? Some predictions for
you:

Glyphs are not done being overhauled. 

Cataclysm
changed glyphs from commodities to "skills" you learn. No longer did
people need multiple copies of a glyph if they wanted to switch out
glyphs. Instead, learn it once and change them whenever you want for the
lost cost of about 9g by purchasing a reagent from the glyph vendors.
Most classes, however, don't have much choice in their glyphs. There are
certain popular (read: mandatory) glyphs, so while there is an illusion
of choice, in reality there isn't much.

A quick look through the
Mists of Pandaria talent calculator shows that many of the unpopular
glyphs are being included as part of the base spell. Blizzard has even
stated that they are considering removing prime glyphs in their current
state because they are so uninteresting from a choice perspective. The
entire system isn't going away, however, so something is going to have
to fill the gap to make glyphs an interesting/meaningful choice going
forward. At a minimum, this could mean many new glyphs. But it could
also mean a completely different concept for glyphs and what they do.
Maybe there is a set of glyphs for your companion pets that ties into
the new pet battle system.

All professions will have daily/weekly quests.

All
of them. Cooking, Fishing, Jewelcrafting and Inscription already have
them. The new Darkmoon Faire added profession skill-up quests to help
ease the leveling of professions. It's not hard to imagine all of the
professions getting some sort of quest in MoP. I think a combination of
weekly skill increases (+5 each week) coupled with a daily token system
like Jewelcrafting would help people max their profession, while still
allowing the dedicated trader to get a leg up by doing dailies.

Primary professions will have a weekly/daily craft cooldown.

Alchemy
(Transmutes) and tailoring (Dream Cloth) have one already. Other
professions will get one as a way to artificially limit supply. It will
help casual auctioneers make more money off other players (an important
point in the ongoing battle against hyper-inflation in Warcraft) rather
than generating more money from NPCs (like the obsidium shuffle and 9g
vendor gems). Too much gold coming into the economy from "created"
sources (in other words, new money is created and given to the players
from mobs, quests, vendor sales) leads to higher prices, making it
harder for the average player to keep up with the "haves".

Gathering professions will be buffed.

The
end-game benefits of gathering professions lag too far behind the
crafting professions. Blizzard is looking for ways to get people out
into the world more and away from the capital cities. Buffing the
benefits to gathering professions will help a bit. There's talk that
archeology could get random encounters at digsites with mummies or
similar archeology-themed mobs. Killing the mob would result in more
artifacts. Why can't mining/herbing/skinning have a similar function
added to make them more interesting? Maybe killing the mob gives a
unique material (like a chaos orb) that gives some added value to the
gathering professions. Skin enough mobs in an area and DEHTAmight show
up to attack you. Fight them off and you get a buff to attack power
against creatures to kill skinnable mobs faster.

I can also see
the relationship of gathering/crafting professions becoming more closely
linked, much like Mining/Blacksmithing. Smiths require a miner to smelt
ore into bars. Why don't other profession pairs have this relationship?
It would encourage people to keep the gathering professions while
making pairings on the same character more useful. A system like this
could add some depth too, where some recipes required you have both the
crafting and gathering profession on the same character through the use
of some bind-on-pickup item.

Click Here To Get the Jump on Patch 4.3!